SPEX¶

Sparse Explainer via Fourier transforms using SPEX Kang et al.[1].

from __future__ import annotations

import numpy as np

import shapiq

N_PLAYERS = 8
BUDGET = 200
feature_names = [f"x{i}" for i in range(N_PLAYERS)]

weights = np.array([0.4, 0.3, 0.2, 0.1, 0.05, -0.1, -0.2, -0.3])


def game_fun(coalitions: np.ndarray) -> np.ndarray:
    coalitions = np.atleast_2d(coalitions)
    return (coalitions @ weights) + 0.5 * coalitions[:, 0] * coalitions[:, 1]

Approximate interaction values¶

approximator = shapiq.SPEX(n=N_PLAYERS, max_order=2, random_state=42)
iv = approximator.approximate(500, game_fun)  # SPEX requires a larger budget
print(iv)
InteractionValues(
    index=k-SII, max_order=2, min_order=0, estimated=True, estimation_budget=384,
    n_players=8, baseline_value=1.627604166660676e-05,
    Top 10 interactions:
        (0, 1): 0.5
        (2,): 0.2000162760416667
        (0,): 0.15000000000000002
        (3,): 0.10000000000000003
        (1,): 0.050000000000000044
        (4,): 0.04995117187499996
        (): 1.627604166660676e-05
        (5,): -0.1
        (6,): -0.20000000000000007
        (7,): -0.3
)

Force plot¶

iv.plot_force(feature_names=feature_names)
plot spex

Network plot¶

iv.plot_network(feature_names=feature_names)
plot spex

References¶

Total running time of the script: (0 minutes 15.137 seconds)