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KernelSHAP¶
Regression-based Shapley value approximation using
KernelSHAP Lundberg and Lee[1].
from __future__ import annotations
import numpy as np
import shapiq
N_PLAYERS = 8
BUDGET = 200
feature_names = [f"x{i}" for i in range(N_PLAYERS)]
weights = np.array([0.4, 0.3, 0.2, 0.1, 0.05, -0.1, -0.2, -0.3])
def game_fun(coalitions: np.ndarray) -> np.ndarray:
coalitions = np.atleast_2d(coalitions)
return (coalitions @ weights) + 0.5 * coalitions[:, 0] * coalitions[:, 1]
Approximate Shapley values¶
approximator = shapiq.KernelSHAP(n=N_PLAYERS, random_state=42)
iv = approximator.approximate(BUDGET, game_fun)
print(iv)
InteractionValues(
index=SV, max_order=1, min_order=0, estimated=True, estimation_budget=200,
n_players=8, baseline_value=0.0,
Top 10 interactions:
(0,): 0.6455994941730212
(1,): 0.557218517264531
(2,): 0.18232714504237765
(3,): 0.09776947007519904
(4,): 0.036511144943958726
(): 0.0
(5,): -0.0945443578134895
(6,): -0.18585628977962745
(7,): -0.2890251265097397
)
Visualize the result¶
iv.plot_force(feature_names=feature_names)

References¶
Total running time of the script: (0 minutes 0.241 seconds)